A 24 hour Hackathon from the University of Nottingham, brought to you by HackSoc.
HackNotts is a 24-hour hackathon from Nov 28-29 hosted by HackSoc at the University of Nottingham.
Every year HackNotts gathers hundreds of hackers to engage with new technologies, engage with each other, and engage with the tech industry. Learn new skills, meet new people, and enjoy workshops and prizes from some great tech companies from Nottingham and beyond.
Leaving our usual venue of the Ada Lovelace Computing Lab at UoN HackNotts 2020 is coming to an internet connected host near you!
Join us online this year for everything HackNotts is known for sans the food: great people, fascinating workshop content, unique swag, games corners, a giant bear, and more.
£1,005 in prizes
[GitHub] Best Beginner Hack 1st. Place
To celebrate the success of first-time hackers, we have a prize category for the best project created by a team of majority first-time hackers.
To be eligible, at least 50% of your team needs to be first time hackers.
The winners will get vouchers for GitHub T-Shirts.
[GitHub] Best Beginner Hack 2nd. Place
[GitHub] Best Beginner Hack 3rd. Place
[Capital One] Best Financial hack
[Twilio] Best Use of Twilio
[Twilio] Best Use of Twilio - Runner Up
[Hackathons UK] Hackiest Hack
Build something that’s over-the-top, over-engineered, and held together with Sellotape and bits of string… use your imagination!
Winners get a GIANT enter button!
[Hackathons UK] Hackiest Hack - Runner Up
Submitting to this hackathon could earn you:
In order to take part in HackNotts you must be:
- Currently, be, or have been in the last 12 months, a student.
In order for you submission to be valid, it must include the following:
- A video produced during HackNotts that is no longer than 3 minutes and 0 seconds.
- A link to a public GitHub, GitLab, or BitBucket Git repository containing all of the code you worked on during the event, and demonstrated in your video.
- The ticket references of all hackers on your team.
To be Announced
How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is.
Does the hack work? Did the team achieve everything they wanted?
Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and try doing a mobile app instead.